Technology for Makerspaces

Technology for Makerspaces

A Guide to the Best Games, Gadgets, and Gi

Book - 2018
Rate this:

Learn the tools and technologies available to take any makerspace to the next level!

This innovative guide explains cutting-edge technologies and activities for makers of all types and ages and shows, step-by-step, how to quickly and radically transform any makerspace. Technology for Makerspaces: A Guide to the Best Games, Gadgets, and Gizmos for Education and Innovation covers the entire spectrum of components and is logically organized by skillset and implementation strategy.

Written by "Games & Gadgets" guru Brian Pichman, the guide offers a single source for reliable, fact-checked information. You will learn to easily determine the best resources for starting or expanding a makerspace. The book lays out a world of options, including tangible play, tangible and drawing circuits, robotics, virtual reality, 3D printing, programming, and more.

* Helps determine what gadgets and activities best fit in individual makerspaces
* Explains what each technology does, how it works, and why it's useful
* Written by an experienced makerspace creator and director

Publisher: [Place of publication not identified] :, McGraw-Hill Ryerson Ltd.,, 2018
ISBN: 9781260019179
Branch Call Number: ON ORDER 2017

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age Suitability

Add Age Suitability

There are no age suitabilities for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Recommendations

  Loading...
No similar edition of this title was found at BPL.

Try searching for Technology for Makerspaces to see if BPL owns related versions of the work.


Suggest for Purchase

  Loading...
[]
[]
To Top